I'm back again with a new guide on the Demon Hunter. This time it's about a more casual build, less high end, but none the less really nice to play and it has lot differences to the fire build. The lightning build is still viable in 2.1.2. Actually, you finish a Greater rift 50+ easily in group of 4. The same apply for solo: it's easy to finish a 45+. This build might need a tweaked team to reach 55+, but it's probably doable. However, I haven't started to work on that. Here's the build:
Diablo 3: RoS, patch 2.1.2, season 2, demon hunter lightning build guide
Skills
Left click: Sentry- Impaling bolt.Right click: Smoke screen - Lingering Fog
Bar 1: Companion - Wolf Companion
Bar 2: Elemental Arrow - Ball Lightning
Bar 3: Marked for Death - Valley of Death/Grim Reaper
Bar 4: Caltrops - Bait the Trap
Passive 1: Awareness
Passive 2: Custom Engineering
Passive 3: Cull the Weak
Passive 4: Steady Aim
Extra passive: Archery
Gear
Weapon: Kridershot: 1800+ Base dmg, Dex, 10% dmg, 24% Area Dmg, socket.Helm: Andariel's Visage: 20% Lightning damage, 15% Elemental arrow , 6% Crit chance.
Shoulders: Marauder's Spine: 15% Sentry, Dex, Vit, 20% Area dmg.
Gloves: Marauder's Gloves: 50% Crit damage, 10% Crit chance, Dex, 20% Area dmg.
Chest: Marauder's Chest: 15% Sentry, 3 Socket, Dex, Vit.
Pants: Marauder's Encasement: Dex, Vit, 2 Sock, All res.
Boots: 15% Elemental arrow, Dex, All res, Vit.
Belt: Witching Hour: Dex, 50% Crit chance, 7% Attack speed, Vit/% life.
Bracers: Strongarm Bracers: 30% Knockback dmg, 20% lightning, 6% Crit chance, Dex, Vit/All res.
Quiver: Meticulous Bolt: 30% Traveling speed, 15% Elemental arrow, 10% Crit dmg, 20% Area dmg, Dex.
Ring 1: Stone of Jordan: 20% Lightning dmg, Socket, 50% Crit damage/Dex.
Ring 2: Ring of Royal Grandeur: Socket, 50% Crit dmg, Dex.
Amulet: Hellfire Amulet: 1 of the 5 passives, Dex, Crit dmg, Socket, Crit chance.
How to
Compared to the Fire build, the DH lightning build is extremely simple to master. It requires no ability to kite, no ressource management and no CDR which make it easy to use. Most of the time you're not moving. You're using Caltrop - Bait the Trap to allow you to move as little as possible. This build is all about not moving and throwing as many attack as possible. You're losing dmg when you're not attacking whereas with the Fire build, you want to build up dmg and unload at maximum efficiency. The big downside to this build is the gear. It's worthless if you don't have it perfectly set up which requires a retarded amount of shards. If you can get an helm thats roll with 20% Lightning dmg and 6% Crit chance as well as a Quiver with the correct stat With a really good Kridershot, you could think about running this build, but really any sub gear wouldn't make it past GR50+ and to keep a high level of DPS. A good point for this build: It melts down bosses like nothing. If you can come up with a group that clears rift like nothing, well you can use only 1 Lightning DH only to clear the GR boss. I ran some 51-52 Grift with this build and I was able to take down Saxtris in less than 7 mins alone.
All in and out, The lightning Demon hunter build in patch 2.1.2, Season is really cool and viable up to low Gr 50s in Diablo 3.